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November 04 2010

catarino

Seeing Adversity As Happening for Us, Not to Us

"If you change the word 'to' to the word 'for' in that question, it can change your life."

August 02 2010

catarino

June 14 2010

catarino

April 17 2010

catarino

March 10 2010

catarino
Visual Thinking & The Writing Process

March 04 2010

catarino

February 25 2010

catarino
when looking out on a mass of humans staring back at us—make it impossible to stop fearing what it knows to be a bad situation: We’re standing alone in open territory without a weapon. There’s primal wiring, a fear-response system, that tells us that chances are good we’ll be attacked and eaten alive. On stage!
A List Apart: Articles: Training the Butterflies: Interview with Scott Berkun

February 03 2010

catarino

December 30 2009

catarino

Reality Is Subtle

When something looks "off" in an interface, it probably looks fake, like it wouldn't exist in the real world. How do you keep your interface elements looking real? Here are some things to always keep in mind:

  • Keep it crisp. No blurry lines or edges.
  • Always adjust opacity. Nothing is totally black or white, dark or bright. A semi-transparent black or white line, glow, shadow or shape goes a long way.
  • Go vector when you can, it can be resized later. Don't Free Transform vector objects: use the Direct Selection Tool to move individual points.
  • Experiment with Layer Styles. White Inner Glow makes shapes pop. Use Overlay blending mode to liven up and saturate colors.
  • Drop Shadows will ruin your design if you don't do it right. Things should be right up against their surface which means using a 1-3px Drop Shadow size. And 0-3px distance. This isn't WordArt.
  • To save a complex shape as a PNG or GIF, turn the layer into a Smart Object first, then Rasterize it. This preserves color blending modes.
  • When using type within an interface element, it either sits on top (dark 1px drop shadow) or is inset (white 1px drop shadow), it's never at the same surface as a button or widget.
  • Real-world objects rarely have perfectly square corners. Use subtle rounded corners to make objects look real.
  • In real life, everything casts a shadow. Unless you're drawing vampires, if you intend your object to have depth and be resting on a surface then it better have a drop shadow, even an incredibly subtle one.
Crafting Subtle & Realistic User Interfaces — Flyosity: Mac & iPhone Interface Design
Tags: UI design tips

December 07 2009

catarino

December 03 2009

catarino

Angel Financing

Legal Tips for Entrepreneurs
Tags: startups tips top
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