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October 19 2010
June 16 2010
“ all design is human-centered. If it's not human-centered, then it's not design. ”— From Industrial Design to User Experience: The heritage and evolving role of experience-driven design | UX Magazine
March 13 2010
March 10 2010
March 04 2010
February 19 2010
February 15 2010
February 10 2010
Uniform - Sexy forms with jQuery
Have you ever wished you could style checkboxes, drop down menus, radio buttons, and file upload inputs? Ever wished you could control the look and feel of your form elements between all browsers?
If so, Uniform is your new best friend.
February 05 2010
January 11 2010
January 05 2010
December 30 2009
“— Crafting Subtle & Realistic User Interfaces — Flyosity: Mac & iPhone Interface DesignReality Is Subtle
When something looks "off" in an interface, it probably looks fake, like it wouldn't exist in the real world. How do you keep your interface elements looking real? Here are some things to always keep in mind:
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- Keep it crisp. No blurry lines or edges.
- Always adjust opacity. Nothing is totally black or white, dark or bright. A semi-transparent black or white line, glow, shadow or shape goes a long way.
- Go vector when you can, it can be resized later. Don't Free Transform vector objects: use the Direct Selection Tool to move individual points.
- Experiment with Layer Styles. White Inner Glow makes shapes pop. Use Overlay blending mode to liven up and saturate colors.
- Drop Shadows will ruin your design if you don't do it right. Things should be right up against their surface which means using a 1-3px Drop Shadow size. And 0-3px distance. This isn't WordArt.
- To save a complex shape as a PNG or GIF, turn the layer into a Smart Object first, then Rasterize it. This preserves color blending modes.
- When using type within an interface element, it either sits on top (dark 1px drop shadow) or is inset (white 1px drop shadow), it's never at the same surface as a button or widget.
- Real-world objects rarely have perfectly square corners. Use subtle rounded corners to make objects look real.
- In real life, everything casts a shadow. Unless you're drawing vampires, if you intend your object to have depth and be resting on a surface then it better have a drop shadow, even an incredibly subtle one.
December 15 2009
Ideas
- Boxes and Arrows: The design behind the design“— Sketchy Wireframes - Boxes and Arrows: The design behind the designSketchy Wireframes
When you can't (or shouldn't) draw a straight line
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November 11 2009
Long-tail User Experience: how to cultivate (or dissolve) a community | UX Booth
Websites are social creatures. Or rather, their users are. In turn, the websites you visit are tempered by the users that interact with them. Your experience with a website, say facebook.com, is directly linked to the people with which you interact on that website. But this introduces an interesting challenge for a user experience designer: do you design for the intial experience or the resulting experience?
The answer, of course, is both.
November 05 2009
The Incompetence of American Airlines & The Fate of Mr. X | Dustin Curtis
A FEW MONTHS AGO, I wrote an article expressing my displeasure with American Airlines‘ hideous online presence. I also spent some time mocking up a redesigned version of their website. To my surprise, the head of user experience at AA.com emailed me an amazing response describing some of the design problems faced in large corporations. You should read my original article here and the response from Mr. X here.November 04 2009
Card sorting involves users of a website 'sorting' cards into groups that make the most sense to them. The cards represent content on the website. This process provides insight into how users think about information.
Card sorting involves users of a website 'sorting' cards into groups that make the most sense to them. The cards represent content on the website. This process provides insight into how users think about information.
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